You should always do this before tinkering with the game's files in any substantial way, anyway. The easiest way I've found to transfer your player to another world involves using iChun's Sync mod and MCedit.įirst of all back up your worlds. dat file, or you can skip that fiddling and just sleep in a bed as soon as you can. You can similarly change your respawn location by editing the SpawnX, SpawnY, and SpawnZ entries in a players. The numbers under Pos aren't labeled, so remember that they go in X, Y, Z order from top to bottom. I ususally choose the spawn point, since that's reliably safe and I can find the exact coordinates with NBTExplorer inside the level.dat of the save. dat over, open the destination save in NBTExplorer and navigate to /players/NoCanDo.dat/Pos and set the three numbers under Pos to a safe location in your new world. Using a tool like NBTExplorer you can open a save and view the contents of a player's. You can fix that by hand, and this is where the "not easily" part comes in. The problem is that it also stores your location and respawn (bed) location, which may be underground or a hundred blocks in the air in the world you just copied it into, and will likely result in immediate death if it's just copied straight across. You also need to copy all of the 'Level.dat' files, found in the world save. This file stores all your inventory, experience, etc. You can copy the NoCanDo.dat file from the players folder inside a save to another save. I'll assume your Minecraft name is "NoCanDo" for convenience.
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